/ Introduction to 3D Game …ogramming with DirectX 12
/ Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Figures / Chapter 5 The Rendering Pipeline / Fig5-3.bmp![]() ![]() | < prev | next > |
Bitmap Image | 2016-03-02 | 599.4 KB | 594x344 | 16-bit (48,143 colors) |